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The importance of community in Star Trek Freedom
Some roleplaying games have the staying power to stay around for many years, while some lose their members and close just after a few weeks. A roleplaying game isn’t just about roleplaying, it’s also a community. To find out how important a sense of community is to a roleplaying group I asked Anthony Keen, CO of roleplaying community Star Trek Freedom.
This article has now moved. You’ll find it on our new blog for roleplayers here.
8 more movies with character flashbacks
You might need some inspiration for flashback week if you want to create a really good back-story for your character, and want to enter the competition. We’ve shown you movies with flashbacks in them before, but there’s just so many, so here are some more to inspire you to write your own!
Eternal Sunshine of the spotless mind
Despite not flashbacks in the conventional sense of cinema, we see glimpses of the main character’s life (Jim Carey), including many moments he shared with his girlfriend (Kate Winslet) as they are being erased by a company he’s paid to eradicate memories of their relationship.
Interview with a Star Trek author
I was recently told by Miles Unam from the PBEM group Starbase 118 that he’d managed to get an interview with Star Trek author David Mack.
David Mack is the national bestselling author of more than twenty novels and novellas, including Wildfire, Harbinger, Reap the Whirlwind, Precipice, Road of Bones, Promises Broken, and the Star Trek Destiny trilogy: Gods of Night, Mere Mortals, and Lost Souls. He developed the Star Trek Vanguard series concept with editor Marco Palmieri. His first work of original fiction is the critically acclaimed supernatural thriller The Calling.
In addition to novels, Mr. Mack’s writing credits span several media, including television (for episodes of Star Trek: Deep Space Nine), film, short fiction, magazines, newspapers, comic books, computer games, radio, and the Internet.
Mr. Mack was gracious enough to talk with Tallis Rhul, a member of UFOP: StarBase 118, about his experiences with writing for Star Trek and his advice for aspiring writers. This is the first time I’ve seen a member of a PBEM game get an interview with a professional author, and it’s really interesting to read about how he has created new villain aliens in the Star Trek universe, as well as expanding on existing races, like the Breen, which was a race only barely mentioned in Star Trek: DS9.
You can read the full interview at StarBase 118′s website here
Interview with Anthony Keen from the Star Trek Freedom PBEM
Star Trek PBEM games on the web
Star Trek makes up a vast amount of PBEM games, mainly due massive scifi universe in which it is set, giving the chance to have an unlimited number of possibilities for different starships, and an infinite amount of locations your characters can explore.
Star Trek Freedom
Star Trek Freedom , a network of PBEM games which all take place in the Star Trek universe.
There are many Star Trek PBEM games around, but Star Trek Freedom stands out for two reasons, it has a very detailed website (http://www.startrekfreedom.com) which is always kept up to date, and a strict training process before you’re even allowed to join a ship.
Star Trek Freedom has five ships, with an average of ten people onboard each. The ships make up the “52nd Fleet”









