Home > Play-by-post discussion > In Breeding – Simulation Style!

In Breeding – Simulation Style!

December 15, 2011 Leave a comment Go to comments


Inbreeding: When closely related individuals mate and produce offspring, which tends to increases the number of individuals that are homozygous for a trait and increases the appearance of recessive traits.

In online roleplaying, as in life, inbreeding is a dangerous state.  When your game comes to rely on the same core of individuals ideas become homogenized, energy becomes stale, and the recessive dominates.  How can you identify inbreeding in your game?  What can you do before it’s too late to reverse?

This article has moved, you’ll now find it here. 

  1. December 18, 2011 at 4:46 pm

    Great article, Chas. You made some very salient points that are relevant to any volunteer organization, in both the virtual and real worlds.

    Unfortunately, in both types of organizations, quite often new blood is unwilling to step up unless the veteran members completely step aside; otherwise, it becomes taken for granted that the person will always be there. Term limits are an excellent way to combat that, (as you mentioned in the article) as well as limits on how many terms a person can serve. Having the same person re-elected time and time again defeats the purpose of the term limits and decreases interest in getting others involved, because who wants to run for a position if they know they’re going to lose?

    As you also mentioned, mentorship is an excellent way to develop people to take senior positions in a club, as long as they know there’s an opportunity for advancement and they’re not going to be kept waiting in the wings forever.

    Unfortunately, in both organizations, there are people who don’t want to get involved: they’re simply there to assist (in RL organizations) or to play (in an RPG). That also limits your talent pool.

    • December 21, 2011 at 8:29 pm

      Those are good points! It’s very true that new people are hesitant to step up and challange established individuals.

      On the issue that not everyone wants to be in the forefront… if that is the case the person could be teamed up with someone who is dead wood, inflated, or recycled… work could be spun off to the behind the scenes person… it gets some new blood into the mix and takes some burden off the established person. Perhaps with time the behind the scenes person wilk be encouraged and want to step forward. To avoid the problem you pointed out though it’ll have to be structured so no one feels like they are stepping in toes or being stepped upon!

  2. December 26, 2011 at 6:06 pm

    Great article, Chas! It hits most of the big problems clubs encounter. Now if we can only take your advice to heart…

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