Home > Website Development > Updating the default character groups

Updating the default character groups

Cats in a boxI’m currently working on changing the character groups in a game, if you don’t know what these are, look at the character list of any game on OngoingWorlds (for example this one). See how the characters are grouped together? Those are character groups.

Groups will be different for each game, which is why if you create a new scifi game you’ll get a different set of character groups than if you created a fantasy game, although you’ll be able to change these if they’re not suitable to whatever you want.

If you think these default character groups aren’t appropriate or you think they might need changing, now is actually a good chance to speak up and give me some suggestions. This won’t affect existing games, only ones that will be created from now on.

I’ll list the current groups, let me know if you think these should be changed by writing a comment below or on Facebook at facebook.com/ongoingworlds.

Fantasy games

  • Adventurer
  • Clerics
  • Fighters
  • Magic Users
  • Paladins
  • Rogues

This is the section I’d like most help with, I’ve modelled this on D&D style adventure games, but most of the fantasy games being played on OngoingWorlds are actually nothing like this.

Gothic/Horror games

  • Humans
  • Vampires
  • Werewolves

Historical

  • Royalty
  • Knights
  • Squires
  • Monks
  • Peasants

Modern

  • Doctors
  • Nurses
  • Administration
  • Surgeons
  • Porters
  • Patients

I originally based this modern default groups around a hospital, imagining someone to create a hospital drama, although nobody has – but we do have several school dramas. Would it be more appropriate to have default character groups as teachers, students, caretakers?

Scifi games

  • Command
  • Navigation Dept
  • Security Dept
  • Engineering Dept
  • Science Officers

This is based on a Star Trek style command structure, as it fits so well with many scifi games.

Scifi games (Star Wars)

  • Rebel Alliance
  • Galactic Empire

With the Star Wars universe being so vast, I struggled to come up with a decent list of groups other than these, can someone who roleplays in the Star Wars universe come up with something better?

Scifi (Stargate)

In the entire history of OngoingWorlds I think we’ve only had 1 Stargate game ever created, but it didn’t last very long. Unless Stargate has a sudden burst of popularity I can’t imagine a sudden interest in Stargate games, so I’m going to remove this from the list of game types.

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  1. soldragonblade
    May 21, 2012 at 9:47 am

    Modern is such a wide genre for a game, you could easily split it up into several sub-genres I would imagine. Just from reading your blog, I came up with school, hospital, office, military.

    Fantasy is a difficult one, because it can be so varied in it’s approach. Though most fantasy games I’ve seen always has their own custom groups either way. Though again, I would possibly split this up into separate genres such as magicka with different types of spellcasters, a traditional D&D group, a combination of races such as elves, dwarves and men, etc.

    For Star Wars, easiest way to expand would be to use the archtypes such as from the various video games. Naturally this is going to include Jedi and Sith, but also bounty hunters, scoundrels, wookies, imperial agents, troopers and pilots.

    • May 22, 2012 at 5:49 am

      Thanks, your suggestions for Star Wars are really great, I think I’ll use those instead. Although if you had a Star Wars game, is it useful to categorise by type? You might want to categorise by location or ship instead, like starship crew, cloud city crew, Tattoine characters etc. Just a thought.

  2. May 21, 2012 at 8:50 pm

    How many groups are games limited to creating/using anyway? Perhaps allowing GMs to choose a set from a list of radio buttons would be a neat idea. If that were possible, could some other basic groups be included to choose from such as “Villains, Heroes, & Citizens” or “Player Characters, Non-Player Characters, GM Characters?” Something like that anyway.

    Just my 2 pence worth.

    • May 22, 2012 at 5:51 am

      Currently a game can have a maximum of 10 character groups, but I’m working on changing that so it can be any number.
      There’s the ability to rename the groups anyway, so choosing from a set might be unnecessary, unless you think it gives the GM a good idea or starting point?

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