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Archive for the ‘Play-by-post discussion’ Category

It’s been a long road, gettin’ from there to here…

January 17, 2013 1 comment

This article is written by David Whale from Starbase 118. David also blogs at whalewriter.com.

Plotting the course. The importance of character arcs

Yeah, I did it. I invoked the much-maligned theme song from Star Trek: Enterprise.

Hopefully you’re still reading, because I used that line for a reason and that reason was not just to annoy you or to get that song running through your head. Which I expect it is. My real reason for using that line is that I would like to have a chat with you about character arcs and how important they are in story-based role-playing.

Some of you may have heard me discuss character development on the UFOP Starbase 118 podcast in November, so you’ll already be familiar with a few of the points I’m going to make here. Read more…

Mary Sue or not Mary Sue

January 13, 2013 1 comment

Mary sue characters discussing their eyes change colorMary Sue; the name is immortalized in a song and in literature, but they aren’t the same person. So, my friend, you want to write a book, short story, or merely participate in a play by E-mail online roleplaying game and need a character. This article is going to tell you how to avoid a trap even the best authors can fall into called Mary Sue.

It can be seen by some as a wish fulfilment of the author to live vicariously through the character while having no noticeable flaws or having flaws that don’t make sense, either physically or mentally. Read more…

Roleplaying Focus – What would you do?

January 7, 2013 1 comment

Hello there!

Leon Archer

Leon Archer, GM of Spellbound

I hope everyone has had a grand Christmas  Personally have been introduced and discovered the wonders of Sodastreams. Equally, I hope New Year was great – my latest ambition is to move into a new four bedroom house come March, which will be nice and a MASSIVE improvement over where I am now, although the train journey may or may not be a welcome change. Sorry I’ve not been able to post recently, my excuse is that I may of had a digit severed and reattached recently – kinda makes typing a little on the difficult side! I certainly didn’t do what most of the heroes I’ve written about would have done, namely shrug it off and continue on like nothing had happened. No, it was a case of wincing in pain and feeling a bit ill at the sight of my bone. Which brings me to my topic for this time.

What would you do?

This time, I’d like to discuss roleplaying in character.It is an important aspect to roleplaying, be it play-by-post, tabletop, or humble literature. Read more…

OtherSpace – Crowd funding a roleplaying game

January 3, 2013 Leave a comment

In the last article about OtherSpace‘s upcoming story arc, I mentioned that the new story was funded by the members. This goes to funding the website’s hosting costs (not to be underestimated! I bet there’s many GMs out there who selfishly foot the bill of their hobby, whilst users get a free service!), marketing costs, player rewards, artwork. I thought it was pretty unusual for a roleplaying community to ask for money for the volunteers, so I asked OtherSpace’s Wes Platt about it.

This article has moved – you can read it here. 

Life Lessons From the Center Chair

December 28, 2012 Leave a comment

Captain's chair

This article is written by Marissa Jeffrey, an active member of the Starbase 118 Star Trek RPG, where she plays Captain Kalianna Nicholotti, commanding officer of the massive Trojan Class Starbase 118 Operations.

Marissa Jeffrey from Starbase 118

Marissa Jeffrey from Starbase 118

Whether you are a Starfleet Captain like I am, are a leader of a fighter squadron, a GM of a game you created yourself, or a member of a sim, there are life lessons we inherently learn as we play. Much like a time we may barely remember, as children, when our most important lessons were learned through the simple act of play, as adults, we can continue to learn and grow through our roleplaying games. Though our sims are ‘just games’, there are hidden nuggets of wisdom around every corner, and if you’re open enough to catch them, you can often find yourself applying them to the real world in much the same way you do in your game. As for myself, it took three years for me and my character to traverse the path to command in the game I play, but it was only when I looked back from the center chair of my starship, that I realized just all I had learned from the process. Read more…

How Star Army uses custom imagery

December 14, 2012 3 comments

ketsurui_rikouOne of the most important and obvious aspects of a text-based roleplaying game is that it uses text. But we don’t just have to stick to the written form, many roleplaying games use imagery and cool graphics to convey ideas, places, characters and mood. After all, a picture is worth a thousand words!

One of the most illustrative roleplaying games I’ve seen is Star Army, which uses brilliant custom artwork. I recently spoke with Wes Davis, creator of Star Army about the amazing artwork they use. Read more…

OtherSpace – Story arcs in a MUSH

December 1, 2012 2 comments

Otherspace

I received an email the other week letting me know that the space-opera MUSH OtherSpace is starting a new story arc, and they’re asking for money contributions to help out with funding their hosting, marketing expenses and production costs. You might have heard of OtherSpace, we hosted an article about them earlier this year interviewing Wes, the creator (you can see it here).

Whilst OtherSpace is a bit different to the types of roleplaying games ran on OngoingWorlds, they’re remarkably close and still have members who contribute to an ongoing story, just like our play-by-post games. I interviewed Wes again, asking some questions about his new story arc called “Broken Web”. Read more…