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Archive for the ‘Character Development’ Category

It’s been a long road, gettin’ from there to here…

January 17, 2013 1 comment

This article is written by David Whale from Starbase 118. David also blogs at whalewriter.com.

Plotting the course. The importance of character arcs

Yeah, I did it. I invoked the much-maligned theme song from Star Trek: Enterprise.

Hopefully you’re still reading, because I used that line for a reason and that reason was not just to annoy you or to get that song running through your head. Which I expect it is. My real reason for using that line is that I would like to have a chat with you about character arcs and how important they are in story-based role-playing.

Some of you may have heard me discuss character development on the UFOP Starbase 118 podcast in November, so you’ll already be familiar with a few of the points I’m going to make here. Read more…

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Mary Sue or not Mary Sue

January 13, 2013 1 comment

Mary sue characters discussing their eyes change colorMary Sue; the name is immortalized in a song and in literature, but they aren’t the same person. So, my friend, you want to write a book, short story, or merely participate in a play by E-mail online roleplaying game and need a character. This article is going to tell you how to avoid a trap even the best authors can fall into called Mary Sue.

It can be seen by some as a wish fulfilment of the author to live vicariously through the character while having no noticeable flaws or having flaws that don’t make sense, either physically or mentally. Read more…

Roleplaying Focus – What would you do?

January 7, 2013 1 comment

Hello there!

Leon Archer

Leon Archer, GM of Spellbound

I hope everyone has had a grand Christmas  Personally have been introduced and discovered the wonders of Sodastreams. Equally, I hope New Year was great – my latest ambition is to move into a new four bedroom house come March, which will be nice and a MASSIVE improvement over where I am now, although the train journey may or may not be a welcome change. Sorry I’ve not been able to post recently, my excuse is that I may of had a digit severed and reattached recently – kinda makes typing a little on the difficult side! I certainly didn’t do what most of the heroes I’ve written about would have done, namely shrug it off and continue on like nothing had happened. No, it was a case of wincing in pain and feeling a bit ill at the sight of my bone. Which brings me to my topic for this time.

What would you do?

This time, I’d like to discuss roleplaying in character.It is an important aspect to roleplaying, be it play-by-post, tabletop, or humble literature. Read more…

Impressing the Moderators – Character creation 101

September 14, 2012 Leave a comment

DavidThis article was written by Andy from Blue Dwarf, a roleplaying game I’ve been running for over 11 years. Andy’s been a moderator for many of those years, and knows what to look for in the application of a new character. On OngoingWorlds, creating a character is the 1st part of an application to join a game, so it’s got to get the Moderators attention, and be well written. It’s the only way you can prove your skills as a writer and if it’s not up to the Moderator’s expectations, they might not allow you to join the game.

 

lego men

Stand out from the crowd

As a moderator of a sim on Ongoing Worlds, I tend to see a lot of character submissions. It’s always great to see interest in a sim, for people to have a genuine desire to join the story that you’ve been building for several months or even years, which makes the disappointment of a poor character submission so frustrating. The character that you submit to the moderators is what the first impression they will have of you will be made up of. They don’t know anything about you, other than what you put in the form, so it’s important that you get it right.

Imagine, that you’re applying for that job you really want. Would you send a CV that’s lazy, and unimaginative? Of course not, so why do it here?

The profile that you compile will tell moderators what you’re going to be like as a contributing member of their group. Moderators care about their sims, and are usually protective toward them and will only want to accept members who will create interesting posts, and they’re not going to be convinced of that if you send them a profile that doesn’t even live up to that expectation. Read more…

Matching Your Character Up For A Game

February 28, 2012 Leave a comment

DavidWhen you join a game do you create a character to match the world, or do you start the other way around – create a character and find a game to match them to? This article is written by Ellen, (aka TotallyAwesome from RoleplayHub). Ellen has been roleplaying for over 15 years and is a regular member on Harry Potter RP ‘Vault 713’.

Ellen

Ellen has been roleplaying for over 15 years

So, you’ve got your favorite character and you can’t imagine ever *not* playing him or her, but your RP site starts to get a little lack-luster, or maybe goes in a direction you’re not liking. What do you do? You’ve got this sixteen-year-old, shy, gay, Jewish Ravenclaw, who’s dad is a professional broom designer, and you want to take him to a site where Neverland is real, or Rita Repulsa is back with a vengence, or there’s a sudden dyer need to get to the fountain of youth. I think I have your solution.

Bringing characters from site to site is easy, once you know how to do it. You can take any character from any site and change certain things about them so that they fit into the new surroundings. Read more…

Why we love flashbacks

August 19, 2011 Leave a comment

Flashback week write and roleplay about your character's pastIf you’ve not heard about Flashback week, see the details here and remember to enter the competition here.

In my last article I explained that flashbacks are great ways to help build your character, and they’re also really great fun to write because it gives you a totally open canvas to put your character anywhere and in any situation. If you’re writing about them with others as part of a roleplaying game, this can sometimes be quite a difficult thing to do, because you’ll have to get everyone else to agree that the story is taking a turn in the direction you want it to. But as anyone who’s ever done collaborative writing knows, the story won’t always go in that direction!

Read more…

Flashbacks help character building

August 11, 2011 3 comments

someone sleeping on bench

Only a few days to go now until the start of Flashback week, and already the response has been positive! I’ve chatted to a few GMs of roleplaying games, who’ve told me they’ve spread word to their members about the Flashback week competition, and even planned their own smaller, in-game competitions. A great way to do this is if your game is on OngoingWorlds is to use the awards, that’s what they were created for!

But Flashback week isn’t just about winning the competition, there’s also a decent reason for using flashbacks in your story; it helps develop your character.

Read more…