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Archive for the ‘PBEM games’ Category

OtherSpace – Crowd funding a roleplaying game

January 3, 2013 Leave a comment

In the last article about OtherSpace‘s upcoming story arc, I mentioned that the new story was funded by the members. This goes to funding the website’s hosting costs (not to be underestimated! I bet there’s many GMs out there who selfishly foot the bill of their hobby, whilst users get a free service!), marketing costs, player rewards, artwork. I thought it was pretty unusual for a roleplaying community to ask for money for the volunteers, so I asked OtherSpace’s Wes Platt about it.

This article has moved – you can read it here. 

How Star Army uses custom imagery

December 14, 2012 3 comments

ketsurui_rikouOne of the most important and obvious aspects of a text-based roleplaying game is that it uses text. But we don’t just have to stick to the written form, many roleplaying games use imagery and cool graphics to convey ideas, places, characters and mood. After all, a picture is worth a thousand words!

One of the most illustrative roleplaying games I’ve seen is Star Army, which uses brilliant custom artwork. I recently spoke with Wes Davis, creator of Star Army about the amazing artwork they use. Read more…

Roleplaying Focus – What’s Your Genre?

November 12, 2012 2 comments
Leon Archer

Leon Archer, GM of Spellbound

Hello, and welcome to another Roleplaying Focus.

Today, I’d like to talk about various genres people play in their games, and why they play that particular genre. For this I’m going to need a some of the OngoingWorlds players to join in!

Leon Archer, GM of Spellbound
Spellbound is a high fantasy game involving students at the mage academy of Aetherion.

I’ll shamelessly start with my own game in OngoingWorlds, Spellbound. It’s a game with magic, mages, ethereal creatures. castles, and dragons. I like to split fantasy into two sub-genres into itself, just because fantasy involves such a wide variety of themes. For me, there’s high and low fantasy. High fantasy, such as Spellbound is all about being as far away from the norm as you can. It’s allows players to be completely creative at time, which is why I love it so personally. The tricky part is generally to avoid clichés or becoming so powerful and nothing is ever going to threaten that character. Although, through experience I have certainly have developed ways of doing so, heh heh. For me, I’ve found that because of sheer scope of a high fantasy game, it allows players a much easier time in accessing a roleplay without having to worry so much about the constraints of the world their character is in, or fitting his character perfectly with the lore. It’s a much more flexible genre. Read more…

Introduction to Star Army – a bespoke play-by-post universe

November 3, 2012 Leave a comment

People and armour

Star Army is a play-by-post roleplaying game using a phpbb forum. The game consists of dozens of plots, all taking place in the same shared universe. They have about 80 regular members who write and roleplay for the site, and has been going since 2000.

I spoke recently with Wes Davis, creator and administrator of the game, and he was able to answer a few questions about Star Army.

Tell us about Star Army

Wes DavisRoleplay primarily focuses on military starships and their crews. We’re just coming out of a multi-year metaplot that was war-centric, so we’re starting to shift focus onto independent adventure plots on the dangerous frontiers of the major empires and improving the diversity of plot types and character types.

Star Army is a space opera setting with faster-than-light travel, aliens, space navies, and post-human construct races. Major themes include questions about what makes us human and what is worth fighting for. In Star Army, the galaxy is in the aftermath of an epic series of wars. Read more…

The Institution – Interview with Emz

July 16, 2012 Leave a comment

DavidIt’s hard not to notice a game when it’s almost always on the “recently updated” list on the homepage of OngoingWorlds, or when it gets over 100 posts in its first 4 months. The Institution is a modern drama, and here’s the game’s creator: Emz to tell you more about it!

The Institution

Read more…

Roma – Historic roleplaying

June 24, 2012 Leave a comment

DavidI love history, and especially the Roman period. As a kid I loved visiting ruined Roman forts, which is why I’m really excited to see a Roman-themed roleplay created on OngoingWorlds. This article was written by Edward Willems, the GM of Roma.

RomaThe idea for Roma came gradually, mainly through watching far too many films about ancient Rome and Greece – Come on, what GM hasn’t had a game at least partly derived from a favourite book or film? Anyway, the idea basically solidified when watching the film Troy. The thinking was effectively: “Brilliant, great film, historically accurate, good battle scenes, where are all the gods and monsters I wanted to see?” In the actual myth gods and magic frequently pop in and out, and the story’s pretty flat without them.

It occurred to me that this is true of roleplaying games too – Historical ones are great fun because it’s basically a fantasy setting that’s more believable and comes with its own inbuilt backstory. But the same problem applies: stringently detailed historical accuracy and ruthless realism take the bounce out of any game. Read more…

Wreckage: A survival roleplaying game

June 14, 2012 1 comment

Wreckage

David

I’m always glad when I see a new game created on OngoingWorlds, and I especially like the bespoke games with a very stand-alone story. A story created recently that looks extremely promising is Wreckage, created by Mike, who recently wrote some articles for this blog. Stand-alone games (and I mean games that aren’t based on an existing franchise like Harry Potter, Star Trek etc) are often tough to get started because it can be difficult to attract players, but are great because you’ve got complete freedom over the world and characters, and Mike’s game has made a brilliant start at creating a gripping story.

I asked Mike 3 questions about his game, and here’s what he wrote:

Read more…