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This blog has moved

February 7, 2013 Leave a comment

People carryinghouseYes that’s right, this blog has moved location. It’s become so popular and so awesome that we had to put it somewhere else and not on the basic WordPress.com hosting. There’s many reasons for doing this, mainly to make it even better!

Just like the hundred minions carrying the house in this picture, I’ve worked hard at moving all the useful articles across that I and many others have written over the last 4 years (Wow! Has it really been that long?).

The new blog will continue to have useful posts for all PBEM and play-by-post roleplayers.

Why did we move?

To make the blog better. The free account we had (this one you’re looking at right now) only allows us to choose from a few templates, and I have niggles with the presentations of each of them. Like the way the headings don’t quite have enough spacing, and the colours are all drab and dull. Moving to a proper hosted WordPress means I can choose from a million other templates, and make changes that will make it match the OngoingWorlds website so there’s no confusion when you go from there to the blog and go “what the hell is this? It looks all different!”.

Also there’s more options for allowing other users to post to the blog. I’ve had some amazing people contribute articles to the blog, but unless they go through the complicated process of getting a WordPress.com account, the article looks like it was posted by me, and they don’t get the credit they deserve.

Anyway, enough of the boring technical stuff which I’m sure you don’t care about. Check out the new blog here.

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New “story summary” feature added

December 10, 2012 1 comment

Last week I added a new feature to OngoingWorlds which allows long-running games to show an summary of the recent story. This is to communicate recent events to a new member without amending your game description.

I explain it better in the video here:

New OOC update for everyone

November 1, 2012 1 comment

I heart OOC

The OOC update has been around for quite a while, but until now you’ve had to opt-in by registering on a form on the original article. Now it’s available for everyone, in all games.

Here’s a video where I explain how to make a post into an OOC post, it’s really simple. Read more…

Introducing the fly-out character summaries

June 11, 2012 1 comment

This article has been moved, you’ll find it here. 

Announcing the new OOC update

May 30, 2012 Leave a comment

OOC t-shirtLast April the game Blue Dwarf had been running for 12 years, the game HMS Sovereign has been running for a year an a half, and next month the game What will be will be… will be 1 year old.

Half of the battle of keeping a successful play-by-post game going for a long time is communicating with other members, and many people have told me that it’s the community around a game that keeps them interested. Read more…

Categories: Website Development

Update to character groups

May 28, 2012 Leave a comment

Some updates to a website take a long time and a lot of effort, but there’s not always something obvious when it’s done. This is one of those changes that’s taken a long time, and the advantage isn’t totally obvious straight away. I’ll start by explaining the problem.

Character groups for the game 'What will be'

Characters can be organised into groups

OngoingWorlds allows you to list all characters on a game’s character page in groups. By default there was a maximum of 10 groups, which wasn’t enough for all games. Another problem was that the order of groups could not be changed, which I’ve now solved by a nice easy drag and drop interface. Read more…

Updating the default character groups

May 20, 2012 4 comments

Cats in a boxI’m currently working on changing the character groups in a game, if you don’t know what these are, look at the character list of any game on OngoingWorlds (for example this one). See how the characters are grouped together? Those are character groups.

Groups will be different for each game, which is why if you create a new scifi game you’ll get a different set of character groups than if you created a fantasy game, although you’ll be able to change these if they’re not suitable to whatever you want.

If you think these default character groups aren’t appropriate or you think they might need changing, now is actually a good chance to speak up and give me some suggestions. This won’t affect existing games, only ones that will be created from now on.

Read more…