2012 Simulation Cup

December 16, 2012 Leave a comment

The Simulation Cup

It gives me great pleasure to announce that the Simulation Cup is hereby officially open for entrants!  What is the Simulation Cup you might ask?  It’s a one-time competition where sims and role play games have the opportunity to showcase their excellence and compete against each other in a friendly manner to win various prizes.  And here’s how it works…

How to Enter

The sim’s host (or the host’s representative) will submit the following short entry form along with a sample of their role play activity.  Our judges will then rate that sample in several different areas. Once all sims have been evaluated, we’ll announce winners in various categories across the different genres. Sims that do not place will not be named. So if you’d like to enter your sim, please email Charles Star at star.idf@gmail.com with the following information: Read more…

How Star Army uses custom imagery

December 14, 2012 3 comments

ketsurui_rikouOne of the most important and obvious aspects of a text-based roleplaying game is that it uses text. But we don’t just have to stick to the written form, many roleplaying games use imagery and cool graphics to convey ideas, places, characters and mood. After all, a picture is worth a thousand words!

One of the most illustrative roleplaying games I’ve seen is Star Army, which uses brilliant custom artwork. I recently spoke with Wes Davis, creator of Star Army about the amazing artwork they use. Read more…

New “story summary” feature added

December 10, 2012 1 comment

Last week I added a new feature to OngoingWorlds which allows long-running games to show an summary of the recent story. This is to communicate recent events to a new member without amending your game description.

I explain it better in the video here:

1882 – WBWW runner-up

December 8, 2012 1 comment

Here’s the story that came third place in our WBWW competition. It’s the tale of a cowboy called Alex Solvay in the American old west, being told to his great grandson, also called Alex. Alex is a character in the game Blue Dwarf played on OngoingWorlds.

The story is written by Jack Tennant, who has even recorded this story to audio, which you can listen to through the YouTube video below, or read the story underneath.

Read more…

Empty Skies Over Tokyo – WBWW runner-up

December 7, 2012 1 comment

Here’s the story that came 2nd place in our WBWW competition. Empty Skies Over Tokyo written by Marissa Jeffrey from USS Victory, part of UFOP: Starbase 118.

This story got a lot of praise from one of our judges, Aimee the winner of this year’s First Person Fortnight competition.

aimee-mug-60x60The strengths of the story that spoke to me most, aside from the expected “good grammar/punctuation/understanding of storytelling”:

1) Great demonstration of “Show, don’t tell.” It’s probably the only story that didn’t do this to a fault. It was narrating but it was describing what the characters were doing and how they were interacting with their environment and thus communicating “this is good/exciting/something I’m proud of” to the reader.

2) A clear format made to show the intended style; well-chosen names of places and dates. Very striking in their military/future origin, but not over-explained.

3) It comes full circle and leaves this reader with a simple feeling of family identity and pride in one’s place in the world, but doesn’t get more complicated than that. Vocabulary is tight and story feels focused.

4) Mature and sophisticated world outlook and a writing style to match it.

I also liked the detail that the “ancestor” was from 2003. 🙂 That makes great sci-fi.

Here’s the story in full.

Read more…

Want to know who the WBWW winner is?

December 7, 2012 Leave a comment

Way Back When Week

The judges have spoken! You can see the results here!

This holiday, give the gift of a drama-free gaming group

December 5, 2012 Leave a comment
Kim from RP Repository

Written by Kim from RP Repository

Drama destroys gaming groups. It happens all the time.

There’s a popular wisdom that would have us think that this is because “nerds” or “geeks” aren’t the most socially apt, but in fact, petty conflict breeds misery all over the world. From school rooms to board rooms, from church groups to hockey teams, tough talks are still tough talks, and even the most well-adjusted individuals don’t enjoy rocking the boat. EVEN if they don’t like the boat!

Over on the RP Repository, the social network for Roleplay Gamers and their characters, we’d like to propose a different theory:

1) Gaming is only genuine fun when you’re playing with people who you like, and who like you back
2) Most damaged relationships can be repaired, with a bit of work
3) Most people, nerd, geek or normal, want to be friends and are willing to make changes if they know what they are Read more…