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Posts Tagged ‘character groups’

Update to character groups

May 28, 2012 Leave a comment

Some updates to a website take a long time and a lot of effort, but there’s not always something obvious when it’s done. This is one of those changes that’s taken a long time, and the advantage isn’t totally obvious straight away. I’ll start by explaining the problem.

Character groups for the game 'What will be'

Characters can be organised into groups

OngoingWorlds allows you to list all characters on a game’s character page in groups. By default there was a maximum of 10 groups, which wasn’t enough for all games. Another problem was that the order of groups could not be changed, which I’ve now solved by a nice easy drag and drop interface. Read more…

Updating the default character groups

May 20, 2012 4 comments

Cats in a boxI’m currently working on changing the character groups in a game, if you don’t know what these are, look at the character list of any game on OngoingWorlds (for example this one). See how the characters are grouped together? Those are character groups.

Groups will be different for each game, which is why if you create a new scifi game you’ll get a different set of character groups than if you created a fantasy game, although you’ll be able to change these if they’re not suitable to whatever you want.

If you think these default character groups aren’t appropriate or you think they might need changing, now is actually a good chance to speak up and give me some suggestions. This won’t affect existing games, only ones that will be created from now on.

Read more…