Posts Tagged ‘design brief’

Design Brief for OngoingWorlds

October 18, 2009 Leave a comment

I’ve been working on the OngoingWorlds website quite a bit lately, I’ve been focussing on the functionality of each page first, but sooner or later I’ll need to apply a design to the site so that it looks like a proper website. I’ve already created some mock-ups to show the bare-bones layout of what certain key pages will look like. This shows where important things will go on each page, but obviously doesn’t show the final colours or look-and-feel of the website. This is about as far as I feel comfortable going with the design, as I’m not the world’s best designer, and would rather recruit the help of someone who does it every day for a living. I’m lucky enough to have the luxury of knowing a good designer so have employed his help.

Mockup of the OngoingWorlds page: "Game Homepage"

Mockup of the OngoingWorlds page: “Game Homepage”

However, with a project that’s this close to my heart, it’s very hard to describe to the designer what I want the site to look like. The mock-ups are essential to demonstrate the layout, this will allow him to see where important page content needs to go. However, describing what type of look-and-feel I have is not as black and white.

So what I have done is created a “design brief” which outlines important things I need to communicate to the designer. This will include the purpose of this site, what it needs to achieve so that certain areas could be designed to be more “eye-catching” than others, and also it includes the audience of the site, so that the designer knows who to design for.

Here is the design brief of Ongoing Worlds website below:

Purpose of the site
To allow users to setup a text-based role-playing-game, where they can invite members to contribute to an ongoing story. Visitors to the site should find it easy to see examples of existing games, and view the game’s posts. Users should be able to create a new game very easily, or join an existing game.

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