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Posts Tagged ‘Leon Archer’

The 3rd Community Honor goes to…

January 17, 2013 1 comment

The OWCH awardI’m proud to announce that Ongoing Worlds’ third Community Honor (OWCH) is hereby officially presented to Leon Archer of Spellbound for his enthusiastic leadership and outstanding contributions to the Ongoing Worlds Blog.  Congratulations, Leon!

Not only is Leon one of the leaders within the Ongoing Worlds game The Walking Dead, but he’s also the GM of two games that he founded, XCOM and Spellbound.  A quick review of any one of his three games will reveal an infectious enthusiasm for role playing that quickly spreads to the game’s other members and beyond.  His leadership, both in and out of story, is a model for us all to follow in creating and maintaining fresh and dynamic role play games.

Over the past few months, Leon has also written several articles covering an array of different simming and role play topics.  His posts are always interesting and provide greats points for us to think about and apply to our games.  These articles have contributed not only to our network here, but to the collective knowledge of our entire community.  If you haven’t yet read one of his articles, check them out!

You can see some of Leon’s other awards here.

Well done, Leon!

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Roleplaying Focus – Avoiding Alienation

October 8, 2012 2 comments

Man sat on a beach

This article has moved. You’ll find it here.

Roleplaying Focus – Should a GM Make Player Characters Die?

June 1, 2012 4 comments
Leon Archer, GM of Spellbound

Leon Archer, GM of Spellbound

Hello everyone! I am Leon Archer, also better known as Phantasmagoria on Ongoing Worlds. I’m the creator and GM for the popular game Spellbound as well as a few various other little projects I shall be working on over the next few weeks (Shameless Advertising :D)

Right, I am hoping that this will be one of many articles I will be writing on the Ongoing Worlds’ blog. It’s my little bit I’m calling Roleplaying Focus. Every couple of weeks I’ll be writing up on various techniques used by myself and my fellow roleplayers to create interesting games, creative characters, and entertaining players.

Today’s topic is about death. Not the existence of an afterlife sort, mind. No, I’ll be discussing about killing off player’s characters in-game.

  • Is it a bad thing or a good thing?
  • Should players ever die as a consequence of their actions?
  • Can killing a player be used a powerful storytelling tool? Read more…