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Posts Tagged ‘Wes Platt’

OtherSpace – Crowd funding a roleplaying game

January 3, 2013 Leave a comment

In the last article about OtherSpace‘s upcoming story arc, I mentioned that the new story was funded by the members. This goes to funding the website’s hosting costs (not to be underestimated! I bet there’s many GMs out there who selfishly foot the bill of their hobby, whilst users get a free service!), marketing costs, player rewards, artwork. I thought it was pretty unusual for a roleplaying community to ask for money for the volunteers, so I asked OtherSpace’s Wes Platt about it.

This article has moved – you can read it here. 

OtherSpace – Story arcs in a MUSH

December 1, 2012 2 comments

Otherspace

I received an email the other week letting me know that the space-opera MUSH OtherSpace is starting a new story arc, and they’re asking for money contributions to help out with funding their hosting, marketing expenses and production costs. You might have heard of OtherSpace, we hosted an article about them earlier this year interviewing Wes, the creator (you can see it here).

Whilst OtherSpace is a bit different to the types of roleplaying games ran on OngoingWorlds, they’re remarkably close and still have members who contribute to an ongoing story, just like our play-by-post games. I interviewed Wes again, asking some questions about his new story arc called “Broken Web”. Read more…

OtherSpace – A Multi-User Shared Hallucination

March 7, 2012 2 comments

DavidEver heard people talking about MUSHs or MUDs in the same breath as PBEM or PBP? They’re actually quite similar, and I was able to interview Wes Platt, the creator of OtherSpace, an original space-opera MUSH. He’s been running OtherSpace for 14 years and has a following of over 200 members. 

So what is a MUSH?

Wes PlattA MUSH – also known by the rather silly name “Multi-User Shared Hallucination” – is a text-based platform that players can go online to connect with from all over the world.

If you like reading and writing stories in real-time, improvisationally, with other people, it’s the sort of thing you’d probably enjoy. It’s a lot of fun if you get a kick of developing characters and crafting dialogue on the fly, reacting to situations, and following chains of action and consequence toward not-always-predictable territory. Read more…